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4 definitions by Diego Parra

 
1.
Combo used by Jigglypuff in SSBMl; when knocking off the opposing character/player off the stage, using a mixture of f-airs or b-airs (forward a or backward a attacks), you continually and in rapid succession keep knocking the opponent further from the stage until you either k.o. them or knock them far enough to the point that their return to the stage is highly unlikely.
Seriously man, is there anything else you can do in this game to make it even cheaper? that wall of pain crap is so gay. i hate this game.
โดย Diego Parra 08 มิถุนายน 2006
 
2.
Technique in SSBM; One way is to throw a character in the air and continually grab them before they reach the ground. Some characters you can throw down and grab and in the case of yoshi it can be done in more complex ways. This is done by pressing the a button slightly before they touch the ground while holding the l or z button. This is useful in racking up damage and pissing off your friends.Works best on fast fallers.
Rod: gotcha bitch.

Cltn: i hate peach. fucking chain grab.
โดย Diego Parra 08 มิถุนายน 2006
 
3.
In SSBM, when your opposing character is off the stage and you jump off the stage and spike him by using fox's reflector ensuring an even more difficult recovery.
God why do you have to be so cheap? Fucking shine spike.
โดย Diego Parra 08 มิถุนายน 2006
 
4.
Technique used in SSBM. If you hold down on the d-pad when attacked it reduces the amount of distance thrown back. The distance varies on the character. Some are significantly more useful like Samus's Crouch Cancel.
D21:Eh,I haven't played with samus in a while. I'll pick her.

Cltn: /puts down controller.

D21: Come Back! I won't crouch cancel.
โดย Diego Parra 08 มิถุนายน 2006